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[GENERAL] Enchant system
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Lin2Marduk:
Enchant system
Our enchant system has been remodelled. It is based on the principle of “the safer the scroll, the lower its chance”. By safe I mean that there are scrolls with higher chances than others.
General
Safe = 3
Max = 30
Available scrolls
Normal weapon & armor enchant scrolls
[o]Chances: See chart below
[o]Grades: D, C, B, A, S and R grade
[o]Enchant levels: From 1 to 30
[o]Fail enchant: Weapon gets crystallized
Blessed weapon & armor enchant scrolls
[o]Chances: Same as normal scrolls
[o]Grades: D, C, B, A, S and R grade
[o]Enchant levels: From 1 to 30
[o]Fail enchant: The enchant level gets reset to 0
Ancient weapon & armor enchant scrolls
[o]Chances: 20% lower chance compared to the normal scrolls
[o]Grades: B, A, S and R grade
[o]Enchant levels: From 1 to 16
[o]Fail enchant: The enchant level remains the same
Divine weapon & armor enchant scrolls
[o]Chances: 100% success rate
[o]Grades: B, A, S and R grade
[o]Enchant levels: From 1 to 30
Chances in general
The higher the enchant level, the lower the chance of success. The enchant chances for armor/jewellery is higher than for a weapon.
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