Minor UpdatePart 1 – Enchant systemOur enchant system has been remodelled. It is based on the principle of “the safer the scroll, the lower its chance”. By safe I mean that there are scrolls with higher chances than others. But why the changes? To make it more challenging and interesting for players.
A) Safe enchantThe safe enchant was reduced from 7 to 3. Maximum enchant level remains at 30.
B) Available scrollsNormal weapon & armor enchant scrolls
- Chances: See chart below
- Grades: D, C, B, A, S and R grade
- Enchant levels: From 1 to 30
- Fail enchant: Weapon gets crystallized
Blessed weapon & armor enchant scrolls
- Chances: Same as normal scrolls
- Grades: D, C, B, A, S and R grade
- Enchant levels: From 1 to 30
- Fail enchant: The enchant level gets reset to 0
Ancient weapon & armor enchant scrolls
- Chances: 20% lower chance compared to the normal scrolls
- Grades: B, A, S and R grade
- Enchant levels: From 1 to 16
- Fail enchant: The enchant level remains the same
Divine weapon & armor enchant scrolls
- Chances: 100% success rate
- Grades: B, A, S and R grade
- Enchant levels: From 1 to 30
C) Chances in generalThe chances were changed for weapons & armors/jewelleries. The higher the enchant level, the lower the chance of success. The enchant chances for armor/jewellery is higher than for a weapon.
D) Others- The item “Enchant Scroll Box 1 & 2” no longer contain normal weapon enchant scrolls
- The chances to get an ancient or divine enchant scroll out of the “Enchant Scroll Box 1 & 2” has been slightly reduced
- Enchant Armor & Weapon R-grade scrolls can now be spoiled in the following areas: Dragon Valley, Antharas’ Lair, Seed of Annihilation. This measure should give more weight to spoiler classes