Author Topic: [GENERAL] Enchant system  (Read 2442 times)

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Offline Lin2Marduk

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[GENERAL] Enchant system
« on: March 23, 2021, 06:33:15 PM »
Enchant system

Our enchant system has been remodelled. It is based on the principle of “the safer the scroll, the lower its chance”. By safe I mean that there are scrolls with higher chances than others.

General
Safe = 3
Max = 30

Available scrolls

Normal weapon & armor enchant scrolls
  • Chances: See chart below
  • Grades: D, C, B, A, S and R grade
  • Enchant levels: From 1 to 30
  • Fail enchant: Weapon gets crystallized

Blessed weapon & armor enchant scrolls
  • Chances: Same as normal scrolls
  • Grades: D, C, B, A, S and R grade
  • Enchant levels: From 1 to 30
  • Fail enchant: The enchant level gets reset to 0

Ancient weapon & armor enchant scrolls
  • Chances: 20% lower chance compared to the normal scrolls
  • Grades: B, A, S and R grade
  • Enchant levels: From 1 to 16
  • Fail enchant: The enchant level remains the same

Divine weapon & armor enchant scrolls
  • Chances: 100% success rate
  • Grades: B, A, S and R grade
  • Enchant levels: From 1 to 30
Chances in general
The higher the enchant level, the lower the chance of success. The enchant chances for armor/jewellery is higher than for a weapon.



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